Knowing 11-13 year olds as we do, we leaned into their love of video games to design a set of colorful and engaging games to encourage them to practice reading at home. With original branding inspired by the near-universal fun of a carnival, Reading Carnival was born. The first game we designed was Galgal Mazal (Wheel of Luck) modeled after a slot machine. Students tapped to spin wheels displaying the three syllables of words found in prayer. Lights, sounds and encouraging messages would keep them playing until they had practiced reading each word aloud, after which they earned tokens to be redeemed for digital prizes. Student progress could be reported to their teacher too.